Godot Version
Godot 4.5.1
Question
In Godot’s Visual Shader, I want to be able to toggle between Repeat and Clamp modes for my texture’s tiling behavior. I know that in the Texture2DParameter node, I can switch these modes by modifying the options shown in the image below. But what I need is an exposed toggle switch for this setting, and I have no idea how to do that.
