TextureRect to AtlasTexture conversion?

Godot Version

4.3

Question

So if I’m in a Control node and using the built-in function _get_drag_data, you can change the mouse pointer icon using the built-in function set_drag_preview

#pulls texture to show under the mouse using the built-in function
func _get_drag_data(at_position):
	var dragSlot = get_slot_node_at_position(at_position)
	if dragSlot.item_name == "empty":
		return
	#var dragTexture:TextureRect
	var dragTexture = dragSlot.duplicate()
	set_drag_preview(dragTexture.texture) #$TextureRect)
	return dragSlot

Except the above returns the error
“Invalid type in function ‘set_drag_preview’ in base ‘Control (inventory_ui.gd)’. The Object-derived class of argument 1 (AtlasTexture) is not a subclass of the expected argument class.”

Because my game data is either going to be an ImageTexture or an AtlasTexture (as above). TextureRect is a Control node that should work, but I define my TextureRect.texture with either an ImageTexture or an AtlasTexture. Do you see the problem?

Is there any way to convert from a Texture2D node texture to a Control node texture so I can drag the image from my game that I want to drag?

Could you just create a temporary TextureRect node and put in the AtlasTexture.texture there?