Textures overlap on each other

Godot Version



Does anyone know why the block textures in my game are suddenly overlapping? I’m 99% sure it’s not the script’s fault, so it’s probably some option that I just have to toggle.

It appears that some shader is setting the transparency of the blocks. This kinda just happens when you have a large mesh which has the transparency set by a shader unfortunately. So try looking for a shader which changes the ALPHA.


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