Godot Version
4.2.2
Question
Hello everyone again, while moving and simultaneously turning the camera, the character is twitching like this, please help
Code
extends CharacterBody3D
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var mouse_sens = 0.1
var running = false
var SPEED
var walk_speed = 5
var run_speed = 7
[video](https://imgur.com/XuxdgJJ)
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event):
if event is InputEventMouseMotion:
rotate_y(deg_to_rad(-event.relative.x * mouse_sens))
$visuals.rotate_y(deg_to_rad(event.relative.x * 0.1))
%camera_mount.rotate_x(deg_to_rad(-event.relative.y * mouse_sens))
%camera_mount.rotation.x = clamp(%camera_mount.rotation.x, deg_to_rad(-45), deg_to_rad(45))
if Input.is_action_just_pressed("Esc"):
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
elif Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta):
if Input.is_action_pressed("Shift"):
SPEED = run_speed
running = true
else:
SPEED = walk_speed
running = false
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("Space") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("A", "D", "W", "S")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
if running:
if %AnimationPlayer.current_animation != "run":
%AnimationPlayer.play("run")
else:
if %AnimationPlayer.current_animation != "walk":
%AnimationPlayer.play("walk")
$visuals.look_at(position + direction)
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
if %AnimationPlayer.current_animation != "idle":
%AnimationPlayer.play("idle")
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()