Godot Version
I am using Godot 4.4 with GDS
Question
Hi!
I recently restarted my game and I’m trying to add mouse controls to it.
There is a second character that follows the mouse, but it doesn’t work. It moves with the mouse, but isn’t ON the mouse.
Here’s my code:
func _physics_process(delta: float) -> void:
if is_split and not is_unsplit and not is_splitting:
#Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
#Handle jump.
if Input.is_action_just_pressed("Up") and is_on_floor():
velocity.y = JUMP_VELOCITY
#Get the input direction and handle the movement/deceleration.
#As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
elif is_splitting and not is_unsplit and not is_split:
hitbox.disabled = true
position = get_global_mouse_position()
print(get_global_mouse_position())
print(position)
anim.play("idle_invis")
elif is_unsplit and not is_split and not is_splitting:
hitbox.disabled = true
position = wax.position
gravity = 0
anim.play("invis")
if Input.is_action_just_pressed("Split and Rejoin") and is_unsplit and not is_split and not is_splitting:
is_splitting = true
print("splitting")
is_unsplit = false
Thanks!