Godot Version
4.2.2.stable
Question
Every time a timeline ( a set of dialogues ) has finished running, Godot gives me this error -
E 0:00:08:0067 event_text.gd:215 @ _on_dialogic_input_action(): Attempt to disconnect a nonexistent connection from ‘[Text:-9223371834555102963]’. Signal: ‘advance’, callable: ‘GDScriptFunctionState::_signal_callback’.
<C++ Error> Condition “!s->slot_map.has(*p_callable.get_base_comparator())” is true. Returning: false
<C++ Source> core/object/object.cpp:1420 @ _disconnect()
event_text.gd:215 @ _on_dialogic_input_action()
subsystem_input.gd:79 @ handle_input()
node_input.gd:21 @ _on_gui_input()