Hello Community,
I am not feeling very comfortable in the Forum right now.
One mayor reason is that my first topic was first approved (manually by the moderation) and then hidden, not because it was offensive, but because i obviously use as tool AI to write it.
In the meantime its completely gone, and i dont know if i care to try to build an asset ecosystem for godot or care to migrate from unity.
https://forum.godotengine.org/t/proposal-a-modular-curated-asset-ecosystem-for-godot/120342/15
This is the response i got from the team:
" Hi Rainbow Design,
Thanks for reaching out.
It seems the post was removed automatically by the moderation filter as it was reported by multiple users for being âAI Answer / Search Resultâ (thatâs mentioned in the notification email but we should make it clearer in the template that this is the reason for removal).
Indeed it looks like you original post was written with the help of LLMs, with telltale signs like multiple section headers starting with emojis. This sheds doubt regarding whether the post is really a well-thought out proposal from a human Godot user, or just some vague output from a LLM that may not be worth spending time to read it.
See this thread for some justification on the rule regarding AI generated posts: Rule regarding AI generated answers / posts? - #21 by winston-yallow
In this case, your post seems to have led to some good discussion so itâs probably worth bringing back. I would suggest editing the OP so it doesnât read like an AI generated summary, and make sure that it conveys what you want to propose, and then moderators can re-instate it.
Best regards
Rémi Verschelde
Project Maintainer
Hi,
Sure, itâs ok to quote that email, though I think it says pretty much the same that is already being discussed in that thread.
Weâre aware that the community rules donât have an explicit mention of AI generated output yet, but we intend to add one. Thereâs a bit of backlog there.
Best,
Rémi
"
For me it makes it quite clear that the moderation cares not for my work ( or for that of those other people who replied to the topic ) if they delete it, essentially because " They dont like the style if was written in " and without a clear defined ruleset at the time of writing that it is offensive.
The forum rules themselves are not in the header or footer and all in all hard to find, but they seem to put quite some stock into them.
Essentially for me the forum feels unfree, maybe like if it were located in china.
Best Regards
Rainbow Design
This is the posting it this topic is about, it is in part AI generated:
( Parts of this contribution were generated with the assistance of artificial intelligence. )
Hello everyone,
I believe we should work toward making Godot even more accessible and production-ready by introducing a modular, curated asset system. This concept aims to provide developers with a clear, structured path to high-quality tools and assetsâwithout sacrificing the flexibility and openness that define Godot.
The Core Idea At the foundation of this system would be a Core Moduleâa toolkit containing essential components that most game projects require:
Input handling (keyboard, gamepad, touch)
Scene and state management
UI templates (menus, HUDs, dialogs)
Save/load systems
Basic camera and audio setup
Common utility scripts
This core would serve as the starting point for any game, offering a reliable base that developers can build upon.
Branching Structure: Scalable and Flexible From the Core Module, developers would follow a logical branching hierarchy based on their projectâs needs. This structure is designed to be general and extensible, not limited to any fixed set of modules. The examples below illustrate how it could work:
Dimension Branch Choose the primary format of your game:
2D Toolkit: Includes platformer controllers, tilemap tools, parallax backgrounds, sprite animation helpers, and 2D camera systems.
3D Toolkit: Includes character controllers, navmesh setup, lighting presets, camera rigs, and spatial audio tools.
Genre or Feature Branch Select modules tailored to your gameâs mechanics or style:
Platformer Pack: Jump physics, moving platforms, collectibles, level transitions.
Puzzle Pack: Grid systems, drag-and-drop logic, timers, hint systems.
RPG Pack: Dialogue system, inventory, quest tracker, stat manager.
FPS Pack: Weapon system, crosshair UI, recoil, enemy AI.
Multiplayer Pack: Lobby system, sync scripts, matchmaking, chat UI.
These are only examples. The branching system is intended to be open-ended, allowing the community to define new modules as needs evolveâwhether for niche genres, accessibility tools, educational games, or experimental mechanics.
Benefits
Provides a clear starting point for new developers
Speeds up prototyping and iteration
Encourages consistent quality across projects
Strengthens Godotâs identity as a professional-grade engine
Empowers the community to collaborate and evolve the ecosystem
What do you think about my idea?