The game project is not using my hardware properly

Godot Version

4.3

Question

When the 3D game project is running, the game does not use all the hardware and the game lags.
The game project uses almost half of the CPU frequency
Is there a problem with the settings of Godot?

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Of one core?

Is your GPU bottlenecking the project? Could you show your profiler running?

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It uses both cores close to 100%, but the frequency does not increase.
Of course, the CPU is not used while taking a screen shot, but the frequency does not go higher than this

Try using Godot’s visual profiler in the editor, found in the Debug panel. It will give you a better breakdown of what is using resources than a tray applet. May be hitting i/o or GPU bottleneck.

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I ran the same project on another system but the result is different
How can I change the amount of hardware consumption?