Ignoring the fact that it takes 10-20 years of work to make a competent game engine, it’s also “LLM powered” (whatever that means).
So, it’s using an unproven and unreliable piece of tech for something as creative as game design or as deterministic as programming.
What a joke. This would be a type of move Redot would make. And I mean that in the worst way possible.
Also, “compete” is a strong word and is against Godot’s open-source philosophy.
If someone wanted, they could fork Godot to make an AI slop version. Someone already tried that and look how that went:
Blured Engine - Godot 4.x fork with built-in AI server, build games fully with natural language
Also, AI is stupidly expensive. It’s only free from the major players because they’re trying to get the market before the bubble pops, reality sets in, and they either jack up the price or shut down. That’s already happened to Sora.
The person using this “AI game engine” will have to pay to simply program. While Godot works on your phone and is extremely accessible for low-income folks.
Godot is for the good of the entire game industry, and should work with others, not compete with them. The cooperation is the reason we’re all here in this thread right now.