Godot Version 4.4
The May scene weighs 30 megabytes
I based a different scene (without inheritance. I copied and pasted nodes via cntrl + c/v), and the old version of the scene weighs 19 kilobytes.
Why can the new version of the scene weigh 30 megabytes?
How are you measuring the size?
Maybe have a look at the .tscn files for the two scenes in a text editor; they’re just text, maybe you can see what’s making them different…
Yeah, the notepad shows a huge bunch of weird characters.
data = {
“data“: PackedByteArray(”/PackedByteArray("/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A/wD/AP8A…
and it goes on for 173,000 lines.
Kind of looks like you’ve got a double-encoded packed byte array somehow; that would make things get substantially larger.