The start/end quaternion must be normalized

Does anyone know a fix for this.

I get this error every time I try and play my keyframes.

This is how the animation player is set up.

I’ve managed to quaternion both the start and end but I can’t put keyframes between for the actual animation

I’ve yet to encounter this problem in my work, but here are some resources I found for you:

https://www.reddit.com/r/godot/comments/t8z7bw/the_start_quaternion_must_be_normalized_ok_godot/?rdt=57773

Thanks for the resources! Looking into still but hopefully getting closer.

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Found the solution.

All it took was enabling the little pencil on the right of rotation, and then changing the values on Temporary Eular.
animation_solution

Good job! I’m glad it worked out.

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Thanks again for your help!

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