Saint
1
Does anyone know a fix for this.
I get this error every time I try and play my keyframes.
This is how the animation player is set up.
Saint
2
I’ve managed to quaternion both the start and end but I can’t put keyframes between for the actual animation
I’ve yet to encounter this problem in my work, but here are some resources I found for you:
https://www.reddit.com/r/godot/comments/t8z7bw/the_start_quaternion_must_be_normalized_ok_godot/?rdt=57773
Saint
4
Thanks for the resources! Looking into still but hopefully getting closer.
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Saint
5
Found the solution.
All it took was enabling the little pencil on the right of rotation, and then changing the values on Temporary Eular.
Good job! I’m glad it worked out.
1 Like
Saint
7
Thanks again for your help!
1 Like