Godot 4.6.3
I’ve imported a mesh with animations from Blender. I want to control the character with code. I created an AnimationTree. I’m already unsure if this is a good idea, as it requires me adding a node to an imported scene. One of the animations moves the root bone, that will displace the mesh in a way that my code can’t control, so I want to uncheck the track for keyframes on the root bone’s position. Okay, so I’ll open the AnimationPlayer which is imported with the scene. I try to uncheck the box, and I get a warning:
Okay, it tells me to “select the animation” in order to modify it. I go to the advanced import settings for the scene. It’s just one .blend file.
Okay, I guess hitting this row named “hit_reaction” is what the dialog meant by “select the animation.” Now what?

