Godot Version
4.2
Question
I can’t do anything related to SceneTree in a Thread, for example if I try to get_children() on a node, it complains saying I should be using call_deferred() instead, but that does not return the method’s result…
I’ve seen people online mention that you need to use Mutex and Semaphore on the main thread if you want to work with anything concerning nodes, but there are no examples of that anywhere
What I’m trying to do: I have a function that takes almost a second to execute. I want to call it without making the whole game run to a halt while its processing