Godot Version 4
Question
I am working with a TextureRect for a background in my 2D game. It is quite a large image and at first I didn’t need to tile it. I have gotten to the point where I need to tile the texture to fill a large gap but when I turn the stretch mode to tile rather than scale the image becomes way to small. I was wondering if you guys knew of any ways to reduce the tileing scale because I am new to Godot.