Tileing problems for Texturerect

Godot Version 4

Question

I am working with a TextureRect for a background in my 2D game. It is quite a large image and at first I didn’t need to tile it. I have gotten to the point where I need to tile the texture to fill a large gap but when I turn the stretch mode to tile rather than scale the image becomes way to small. I was wondering if you guys knew of any ways to reduce the tileing scale because I am new to Godot.

Nevermind guys, I just increased the scale of the texture rect by 2.8 and made it smaller so it fitted the scree,