TileMap: Placing Larger Tiles + Misaligned in Viewport

Found an answer on the Discord from HeraldOfFire.

“You want the texture origin setting.”

If anyone else encounters this:

Texture Origin formula is: - (larger tile size in px / 2) + half base tile size in px
So, if base tile/grid size = 32x32, and you make a tile that is 4x4 (so 128x128px), formula is: - (128 / 2) + 16 = -48

Also, if you’ve already created collisions, you will likely have to re-position the polygon.

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