I’m working on a Tilemap, but I’m using hexagons and not rectangles. I’m running into the issue, that the build-in rotation for Tiles is limited to 90° increments. But rotating a hexagon by 90° is of no use for me, I need 60° steps.
Is there any way to achieve custom rotations? Or modify the 90° to 60°?
Rotations are stored as an index in the tiledata, I think only the orthogonal are allowed. It’s not stored as the rotation value, but as an enum. So there is not really a way to fit a custom rotation value in there.