TileMapLayer issue

Godot Version

4.3 rc3

Question

I appear unable to escape from this view in the TileMap tab after clicking “Select all layers” button, which disappears after you click it. this forces me to have to restart Godot to access my TileMap tab.

is there another way out of this?

image

If you look at your Scene on the left, you should see all of your selected tilemaps in blue. have you tried clicking on one of them to deselect the rest? idk if you have already checked this or not, I just want to make sure.

Yes, jumping back to the scene view and selecting a specific layer does bring the panel back to its tile list view. However, I would like the option to simply deselect from my current context. This might not be a UX issue for everyone, but it felt unintuitive to me. Thanks for your help!

1 Like