Tiles Keeping their Modulate

Godot Version

4.2.1

Question

So im working on a game and I have each tile in a tilemap with their own modulate. Occasionally, this modulate needs to change so I wrote some code so that only the tiles that need updates are updated. However, it appears the tiles arent saving their colors if they arent updated. Can anyone help?

World.gd:

# Tile Data
func _use_tile_data_runtime_update(layer: int, coords: Vector2i) -> bool:
	if (generationDone):
		return provinces[coords.x][coords.y].colorUpdateNeeded
	else:
		return true

func _tile_data_runtime_update(layer: int, coords: Vector2i, tile_data: TileData) -> void:
	#var currentProvince = provinces[coords.x][coords.y]
	tile_data.modulate = provinces[coords.x][coords.y].color


func updateGridColor():
	notify_runtime_tile_data_update(0)
	if (!generationDone):
		generationDone = true

Province.gd

func colorTile():
	colorUpdateNeeded = true
	if (!controller):
		colorBiome()
	else:
		color = controller.color
	if (!game.mapChanged):
		game.mapChanged = true
	#colorUpdate.emit()
func update():
	colorUpdateNeeded = false
	if (passable && !fullyUnclaimed):
		neutralConquest()

Game.gd

func updateTime():
	mapChanged = false
	updateDay()
	updateEnd.emit()
	if (mapChanged):
		tilemapUpdate.emit()
# Tilemap update is connected to updateGridColor

Result:

If you need any more code just ask!
Thanks!

Im not sure if this is taboo, but I’m bumping this post
(Im new sorry)