Tileset allignment issue

Godot Version

4.4.1

Question

Animating a 48x32 door and when im attempting to place the door tile, its keeps being placed misalligned, I dont know to properly fix this issue

So, the door that you are animating is a tile not a sprite2d node I take it. I would assume if you just moved the door up 16 pixels in the tile-sheet image it would solve this issue.