Hii!! This is my first time using TileMaps and I am not very familiar with the topic. The problem I am facing is that, after creating the atlas, on running the Scene with the TileMap I am getting around 298 errors of the same kind.
Basically, look for this little warning symbol on the TileSet tab:
If you click on the three dots next to it, you’ll be given a couple of options to fix it. Choose Remove Tiles Outside the Texture and you should be good to go!
It’d be nice if that warning was a little more obvious
The ‘auto create’ made 400+ extra tiles for me was the cause. If you zoom out on your tile set, you may be able to see all the extra tiles that don’t exist.
Your response helped a lot. I was following the Create a Complete 2D Platformer in Godot tutorial from Zenva when I got all those errors. Similar to your case, clearing the Tile Set from the TileMapLayer then adding back showed the warning symbol and I could finally select Remove Tiles Outside the Texture