Tileset sprites looking too small

Godot Version

4.4.1

Question

Hello! I’m kinda new on this gamedev thing and I’m currently playing with godot on my freetime. However, I’m facing quite an issue: I did a tileset to test how this function worked, and when I decide to paint the canvas, the sprites look too small! I tested it with a 200x200 and then with 50x50 spritesheet. What am I doing wrong? Should the tileset be bigger? or is it some preference that I didn’t enable?

tileset-50x50



Maybe you just need to set your window size to something smaller, or zoom in your camera? The tiles are always seen as a proportion of the window size, so if the window size is bigger, the tiles will be visibly smaller.

Hello wchc, thanks for the reply! I did the camera one and it quite worked, I think the player sprite is just really big, so I may need to resize it to be smaller. The window size change doesn’t affect the sprites, it still appear to be small.

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