Hello! I’m kinda new on this gamedev thing and I’m currently playing with godot on my freetime. However, I’m facing quite an issue: I did a tileset to test how this function worked, and when I decide to paint the canvas, the sprites look too small! I tested it with a 200x200 and then with 50x50 spritesheet. What am I doing wrong? Should the tileset be bigger? or is it some preference that I didn’t enable?
Maybe you just need to set your window size to something smaller, or zoom in your camera? The tiles are always seen as a proportion of the window size, so if the window size is bigger, the tiles will be visibly smaller.
Hello wchc, thanks for the reply! I did the camera one and it quite worked, I think the player sprite is just really big, so I may need to resize it to be smaller. The window size change doesn’t affect the sprites, it still appear to be small.