Tileset textures not working on exported game

Godot Version

4.3

Question

So I exported my game and it was the first time I exported with some tilesets, and for some reason all of then seems to not be able to get the textures.
Ithought maybe could be because of one of the tilesets that is using a really high resolution, but even after I deleted it and tried again it stills stays visually bugged.

1 Like

Can you share what it’s supposed to look like? decompressing sounds like you may be able to change the import settings of the tilest image, and you can add more vram compression support in your project settings, either or both of these could be toggled

rendering/textures/vram_compression/import_s3tc_bptc
rendering/textures/vram_compression/import_etc2_astc

I think your exact error can only happen if the texture doesn’t have a valid format, so try messing with the import settings.


This is how it’s suposed to look, i tried messing with those project texture settings but it didn’t work, I changed the texture import to lossless and now the tileset texture works in the exported version but I think I’ll have to be carefull with memory usage

1 Like

It’s pretty rare to use VRam compression for 2D games, I’d recommend drawing tiles to the size you expect in the final game. There is a Ruler tool in the 2D canvas toolbar that can help with this too.