Tips for creating a landscape in Godot

Godot Version

4.2

Question

Hello everyone. I’m new to Godot and game development in general. I need to create a landscape for the open world, something similar to the one in the game Voices of the Void. But I don’t quite understand how to do it properly.

What tools should I use for this purpose? And what if I want to expand the world map in the future? And how should the game load such a large scene without lag?

Maybe these are a bit strange questions, but I would like to clarify for myself how it works.

Here are screenshots of an example of what it should look like(screenshots taken from the game mentioned above).
https://img.itch.zone/aW1hZ2UvMTYzNTQ2NS8xNDE4MzIyMi5wbmc=/original/xjEPBw.png

https://img.itch.zone/aW1hZ2UvMTYzNTQ2NS8xNDE4MzIyNS5wbmc=/original/nad%2F1X.png

Heightmap terrain, there’s quite a few plugins in the AssetLib

I would recommend these two

2 Likes

I’ll second Terrain3D - so far, it’s been extremely easy to install and implement. I had a little struggle with figuring out how to access some resources via C#, but otherwise it’s pretty straightforward.

1 Like