Tips for creating a landscape in Godot

Godot Version

4.2

Question

Hello everyone. I’m new to Godot and game development in general. I need to create a landscape for the open world, something similar to the one in the game Voices of the Void. But I don’t quite understand how to do it properly.

What tools should I use for this purpose? And what if I want to expand the world map in the future? And how should the game load such a large scene without lag?

Maybe these are a bit strange questions, but I would like to clarify for myself how it works.

Here are screenshots of an example of what it should look like(screenshots taken from the game mentioned above).

Heightmap terrain, there’s quite a few plugins in the AssetLib

I would recommend these two

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I’ll second Terrain3D - so far, it’s been extremely easy to install and implement. I had a little struggle with figuring out how to access some resources via C#, but otherwise it’s pretty straightforward.

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