Godot Version
4.2
Question
Hello everyone. I’m new to Godot and game development in general. I need to create a landscape for the open world, something similar to the one in the game Voices of the Void. But I don’t quite understand how to do it properly.
What tools should I use for this purpose? And what if I want to expand the world map in the future? And how should the game load such a large scene without lag?
Maybe these are a bit strange questions, but I would like to clarify for myself how it works.
Here are screenshots of an example of what it should look like(screenshots taken from the game mentioned above).