Titanfall-like FPS Game [DEVLOG UPDATE 7]

Hello,

So I recently tried Godot C# so I can make my dream FPS game and the work process was satisfying than I expected because you don’t have to build engine systems (via physics and lighting) as you would when making an engine with c++ using many libraries. But anyway here’s my test demo, I know it’s not much but this is what I’ve done so far to get familiar with the syntax (coming from a c++ background).

That’s all I have to say. More updates on the game will be coming. (Don’t know if I should make a new post after this or keep updating this one)

UPDATE 1: Added Head bobbing and sprinting the wall run is a WIP (7/29/2026)

UPDATE 2: Alright so I apologize that there isn’t another video on this forum (yet), its just that I had a hard time recording my game on screen so to make a long story short: The wall running system is doing pretty good (though it needs improvements), I added a camera tilt for style and I need to figure how to get the wall jump thing going. Oh, and I also added double jump so yeah…apologize for the inconvenience, hopefully the screen recording thing will work next time I post on my channel and on this forum (7/30/2026)

Alright, all good now I screen recorded this video with bandicam:

UPDATE 3: Wall Running Mechanic (via the camera tilt) is fixed and the wall jump mechanic is finished as well (7/31/2026)

UPDATE 4: Here’s a revolver pistol I made in Blender, it’s not finished yet but I think I did pretty good (8/4/2026)

UPDATE 5: Made the Pistol Toon Stylized in Godot (8/10/2026) (More guns will be made soon :wink: )

[UPDATE 6]: Titanfall-like Game in Godot [DEVLOG 6]: Small choppy animations and a WIP aim system (8/10/2026)

Titanfall-like Game in Godot [DEVLOG 7]: Made an AK-47 and it looks pretty good (8/16/26)

Channel Link: