Hi,
my first game on Godot-Engine i´m wokring on
Free for everyone to test.
download link: Top-Down Metal Shooter -Rogue-Lite- Prototype by MegaTedd
Videos: https://www.youtube.com/@Metal_Shooter.
Discord: Top-Down Metal
Hi,
my first game on Godot-Engine i´m wokring on
Free for everyone to test.
download link: Top-Down Metal Shooter -Rogue-Lite- Prototype by MegaTedd
Videos: https://www.youtube.com/@Metal_Shooter.
Discord: Top-Down Metal
Really like the theme and the graphics, due to the perfect mix of smoothness and the top-down shooter concept. The UI though pushes engagement only to adults, duo to the 1990’s style
Hi, thanks for your feedback.
That’s exactly what I want to target with this game.
I like the HUD UI, the ammo bullets and dash indicators.
For the zombies’ path logic, I think you can make them more engaging than a straight line.
I saw a youtube video where a guy ‘randomized’ a bot’s “target” position to be within a certain radius of the player. So they dont run straight to the player, just offset somewhere but still close.
If you’re really cool, you can have the zombies ‘calculate’ the direction and speed of the player to ‘intercept’ the player in the direction they are running.
Lots of things you can do regarding the chase logic. If your level design is going to be complex, you can have even further logic about cornering or flanking the player.
Look up a youtube video about pacman’s ghosts behavior. Each ghost has a ‘strategy’ when it comes to chasing the player. And this logic is performed on very minimal hardware decades ago.
Keep up the good work
Hi zac.
At first, many thanks for your feedback.
Yes, the zombies have too easy movement at the moment.
I will keep your suggestions.
Thanks for the the “Ghosts-AI of Pacman” info. Find some videos of this.
Hey, I think you’re building on a really solid foundation here!
One fun idea: maybe let the player toss a hunk of meat or a small animal to distract zombies — could lead to some cool strategic moments.
Right now the firing feels a bit soft… maybe juice it up with extra muzzle flashes, some shake, or snappy sound design? Make it feel chunky.
Also! At the end of each level, what if you offer the player a choice between three random upgrade cards? Stuff like faster movement, higher fire rate, piercing bullets — you name it. Adds variety and replay value in a lightweight way.
Just some ideas! Keep it up — this is already looking promising.
Hi redflare.
Many thanks for your feedback.
Yes, I plan something like sender/marker-Gadget (or just meat ) to distract enemies.
For the weapon sounds, I must see where I get better ones.
For the Player-Upgrade: Maybe Cards or a small talent tree. Or just equipment with other stats and buffs. Let’s see.
Thanks
With weapon sounds, yes there’s many free sounds you can use but also consider using Audacity ( or LMMS if you know more about sound production ) to switch up the pitch/tempo/layer/other properties of existing sounds. You’d be surprised of the cool things you come up with by simply overlapping a couple interesting sounds together and adjusting random sound levels
Yes, using Audacity at the moment. But only for a small sound edit. Thanks for the info on LMMS. Will test this open source, too.