Godot Version
v4.3.stable.arch_linux
Question
Hi everybody, I have a Sprite3D whith à SubViewPort Texture. The Childrens SubviewPort are Nodes and somes AnimatedSprite2Ds (driven by an AnimationPlayer).
I try to have transparency on my Sprite3D, but no way.
In the Sprite3D flags the followings properties is set to:
Transparent: true
AlphaCut : Opaque-Pre-pass
Nothing to do, I got a grey background.
What the matter ?