Godot Version
4.3
Question
How do I fix this: Expected end of statement after expression, found “Identifier” instead.
Here’s my code:
extends RigidBody3D
var mouse_sensitivity := 0.001
var twist_input := 0.0
var pitch_input := 0.0
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var input := Vector3.ZERO
input.x = Input.get_axis("move_left", "move_right")
input.z = Input.get_axis("move_forward", "move_back")
apply_central_force(input * 1200.0 * delta)
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
$TwistPivot.rotate_y(twist_input)
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
twist_input = - event relative.x * mouse_sensitivity
pitch_input = - event.relative.y * mouse_sensitivity