Godot Version
4.2.2
Question
I added controller support to my game and while playing in the debug, it works just fine. Same if I export an .exe version of the game and play that. When I exported a HTML5 version of the game and uploaded it to itch.io however, the trigger buttons no longer work. All the other controller buttons work without issue, only the trigger buttons don’t. I came across a reddit thread with the same issue, but no solution was found there and only a workaround presented. One of the comments suggested it might not even be an issue with Godot. It was for Godot 4.1 though, so I was wondering if a solution exists now. I tried playing on Opera with a XBOX One controller if that helps. If anyone knows what’s going on please let me know. Thanks!