Triplanar mapping in Visual Shader: How To?

Godot Version

4.6.1

Question

Hello fellow Godotneers!

Cannot find a working resource online nor asking AIs helps: what’s the simplest possible setup for triplanar mapping for a texture in Godot Visual Shaders?

I’ve seen a TextureParameterTriplanar Node, there’s a Weight and a Pos input slot, but cannot find documentation about the functions.