Godot Version
4.6 mono
Question
Hi everyone,
I’m trying to compile my C# Godot project into machine code using the Ahead‑of‑Time (AOT) option, but the build fails with the following errors:
ERROR: .NET: Failed to get GodotPlugins initialization function pointer
at: (modules/mono/mono_gd/gd_mono.cpp:484)
ERROR: Parameter "godot_plugins_initialize" is null.
at: initialize (modules/mono/mono_gd/gd_mono.cpp:653)
My target platform is Windows.
Has anyone encountered this issue or knows what might be causing it? Any help would be greatly appreciated.
I know code can be obfuscated but I want the binary code.