Godot Version
4.4.1
Question
I’m trying to edit basic CollisionShape2D’s in the editor by dragging the red dot handles but the shape seems to ‘jump around’ and at times the shape doesn’t match the red dot handles. Is this normal behaviour? It seems like the shape size is snapping to some kind of grid and the shape handles are snapping to a different grid.
Are you sure you’re editing the CollisionShape and not the Area2D it’s attached to? I always open up the shape in the inspector and edit it there.
Found an answer on Reddit:
https://www.reddit.com/r/godot/comments/1hw3h93/what_is_going_on_with_this_collision_shape/
Had ’ 2D Transforms to Pixel’ in project settings enabled, disabling that allows more precise editing of the CollisionShape2D.
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