Godot Version
4.3 stable
Question
Forgive me if this is a dumb issue because I’m new to Godot, but I can’t figure out for the life of me why my image textures won’t properly import from Blender. I turned on Automatically Pack Resources, so it’s not a matter of them not being in the Godot directory. Since they were clearly there but weren’t being automatically applied, I tried to manually do so, but I only got an error message back saying that it seems to not recognize them as proper materials despite them clearly being exported into a Texture folder.