Trouble With Importing Textures

Godot Version

4.3 stable

Question

Forgive me if this is a dumb issue because I’m new to Godot, but I can’t figure out for the life of me why my image textures won’t properly import from Blender. I turned on Automatically Pack Resources, so it’s not a matter of them not being in the Godot directory. Since they were clearly there but weren’t being automatically applied, I tried to manually do so, but I only got an error message back saying that it seems to not recognize them as proper materials despite them clearly being exported into a Texture folder.

Image 12-9-24 at 4.38 PM

i think you need to create a new Material3D and set the texture as the albedo-texture

1 Like

Thanks, it worked

Though it’s still pretty annoying having to do this one by one, I hope I can figure out why it’s not automatically implementing them as textures itself