Troubleshooting Pixel Damage in Game View

I’ve encountered an issue with my game view where there seems to be pixel damage or distortion. It’s affecting the overall visual quality and immersion of my game. I’ve checked my assets and code, but I can’t seem to pinpoint the exact cause.

Has anyone else experienced something similar in their projects? If so, what steps did you take to troubleshoot and resolve it? Any insights or suggestions would be greatly appreciated. Thanks in advance!

If this is a line 2D you should enable antialiasing

If this is a texture file, maybe try exporting it in a higher resolution

If this is not the case try looking in the Import tab (probably next to your node tree) if the settings mode = lossless and fix_alpha_border are enabled (to check this you have to select the imported file in the res:// folder in the engine)

If you’re using Line2D or Polygon2D, this is expected as they don’t have working antialiasing out of the box.

In the meantime, you could use the 4.x-updated version of the godot-antialiased-line2d add-on.