Trying to animate bending/distortions for subdivided 2D quads in 3D

Godot Version

4.3

Question

I was wondering if there’s a way to get subdivided quads in 3D to bend and distort via editor and hand animating.

Context:
My goal is to be able to have 2D characters animating in a 3D space, but not be limited to only simple rotations of body parts.

I noticed the subdivide_width and subdivide_depth fields in MeshInstance3D, but am unsure how I can use them- can I get it to do something similar to a polygon2D/3D where I could drag and keyframe the vertices for animating?
Maybe those fields are moreso for transformations done inside shaders though…

Speaking of polygon2D/3D, it seems like 3D doesn’t actually skew UVs of the texture, and I don’t know any way that I can put a polygon2D in a 3D scene.

Thanks :slight_smile: