Trying to blend 2D animations from sprite sheet

Godot Version

4.4.1

Question

Hi there,

I am trying to use AnimationTree - AnimationNodeBlendTree to create animations for my 2D sprite sheet characters. However, when I use “Blend2”, it doesnt combine the character’s frames properly. Each of my sprite animations have differnet amount of frames which make the chracter just teleport around in the editor if the blend value isnt 0 or 1.

Should I be using Blend trees for this? And if yes, how do i solve this issue?

Many thanks!

An alternate route would be to use AnimatedSprite2D and then use tweens to blend between any animations that don’t seem smooth enough. However maybe someone else will know more.

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