Godot Version
4.4.1
Question
Hi there,
I am trying to use AnimationTree - AnimationNodeBlendTree to create animations for my 2D sprite sheet characters. However, when I use “Blend2”, it doesnt combine the character’s frames properly. Each of my sprite animations have differnet amount of frames which make the chracter just teleport around in the editor if the blend value isnt 0 or 1.
Should I be using Blend trees for this? And if yes, how do i solve this issue?
Many thanks!