Godot Version
4.4
Question
I’m attempting to make a platform that follows a moving vehicle. The platform is linked through a RemoteTransform so that the rotation of the vehicle will not affect it unless manually enabled.
However, in order to attach roll and pitch, I need to manually apply these with a polling function.
This works perfectly fine if the platform is in-line with the Kart, even having a nice looking slight offset that bounces the platform around.
The issue is, if the platform is ever misaligned from the Kart, the rotation is obviously not applied the same way. (I would attach a video but this is a new account I made specifically for this issue)
My current naive approach is just copying the X and Z rotation of the Kart to the platform, but I assume I would need some more complex math for this. (Or just a way to not use one axis in a RemoteTransform :/)