Trying to Use Godot w/ C# and Visual Studio, Running into "Unable to find SDK" issues, Help Appreciated

Godot Version

Godot_mono v4.4 for macOS

Question

I’m trying to set up using C# with Godot on my Mac Studio. Since I already have Visual Studio for Mac installed from my experience with Unity, I tried to set the external editor to Visual Studio by going to Editor Settings > Dotnet > Editor. I’m using Godot mono and have downloaded the most recent SDK installer from Microsoft (9.0.200). When I click on a C# script, it does open Visual Studio, but I’m presented with the following error, and given that I don’t fully understand it, I’d like to ask for advice before I end up breaking everything. :sweat_smile:

"Unable to find SDK ‘Godot.NET.Sdk/4.4.0’

SDK not found Unable to find package Godot. NET.Sdk with version (= 4.4.0) - Found 114 version(s) in nuget.org [ Nearest version: 4.4.0-rc.3 1 Version 9.0.200 of the NET SDK requires at least version 17.12.0 of MSBuild. The current available version of MSBuild is 16.10.127501. Chande the NET SDK specified in global.json to an older version that requires the MSBuild version currently available."