Godot Version
Godot 4.2
Question
Hi all, I am attempting to make a fairly simple game for my group of friends, the game itself is fairly simple in concept but the only real issue I am having is the multiplayer. Since my game is entirely turn based, I do not need any fancy real-time multiplayer synchronization (like every tutorial I have watched has delved into), and since it is a top down game (akin to the Civilization franchise if anyone is familiar), the MultiplayerSynchronizer node almost seems unnecessary from what I have seen (unless I am misunderstanding it’s purpose).
So in essence, all I need is a way to connect to the lobby (which I have successfully coded I think), but I am struggling with the synchronization aspect, as I need to sync, more than anything, variables within the scripts to variables from other players scripts and the map state, then syncing them upon turn end.
Not sure how well I described my problem, so if you have any questions I would be happy to answer them!