Turn-Based Strategy Framework for Godot

Hello! I’ve been working on a C# framework for Godot 4.4 and above for developing a few turn-based strategy game ideas I have, and I thought it would be useful for anyone who is interested in making their own TBS games. Right now it supports unit customization, faction customization including CPU or player control, objective customization, and seamless switching between mouse/keyboard/gamepad controls. I have many more planned for the future as well.

Here’s a screenshot of the framework in action:

And the running game:

I’ve released version 0.1 which you can find at GitHub - aroelke/godot-tbs-framework. Please check it out, and feel free to give any feedback or suggestions for improvement or new features!

2 Likes