I’m currently working on tweaking the mods for the game. As I wrote above there are 4 ( Classic, Classic+, Permadeath, Ultra Permadeath ).
… but, I decided to add one more very special. will not be for everyone
ULTIMATE PERMADEATH - is like Ultra Permadeath, the only difference is that if the player dies, the mod is locked and unavailable until the player passes the Classic+ mod, which unlocks the mod.
yes, I know it’s frustrating, but the achievement will be worth it
The project is progressing, I’m working on it every day, I just don’t have time to write here. I’ll just check the forums and help as much as I can.
The levels are all done but I decided to optimize the tilesets. This means a complete redesign of the tileset and reindexing of the existing map.
Here is the process table to give me an overview of what is and what still needs to be done:
The visual result is changeless. The reason is also that I would like Turricanos to be available on RPI and I don’t know yet what everything is waiting for me there. So it’s a kind of preparation for the future.
Optimization Process
The source tile was 32x32 pixel size. If we go back to the C64 days, it is a MetaTile composed of 4x4 pattern cells, where the cell had 8x8 pixels and this table was stored in memory and MetaTile pointed to it and popped up. ( it’s a pity that godot doesn’t have something like this in itself )
So I analyzed it and started redoing the original maps I made in 2020.
Here is the first step. For a good visualization in the editor I marked each tile with a number. The plan was also to clean the existing tile from excess pixels and to get a good tile alignment.