Tutorial on how to localize your game/software with POT (gettext)

Made a video to explain how to use PO files in Godot by using the POT generator feature in Godot. I found that there were no real good straightforward videos about it, so I decided to fill that gap ^^

I hope you guys like it and find it useful!

https://youtu.be/lwQs-h7kyuM

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Is there any way to include Keys from code in the generated pot file?

I have followed your tutorial and it worked like a charm. But my project will have a lot of content loaded on runtime and that wont appear in the .POT file.

One example is an array of strings that I declared on one script to fill an OptionButton. How could i make those to appear in the POT file?