Godot Version
v4.3.stable.official [77dcf97d8]
Question
For example, I have the following code:
var tween = create_tween()
tween.set_loops()
tween.set_parallel(false)
# Animation #1 -> Move to destination:
var protween.tween_property(self, "position:x", 50.0, 10.0)
tween.tween_interval(2.0)
# Animation #2 -> Returns to the initial position
tween.tween_property(self, "position:x", 0.0, 10.0)
tween.tween_interval(2.0)
Assuming the Tween is running “Animation #2” but has not finished and I want to stop that animation and force it to move on to “Animation #1”, is this possible to do?