Godot Version
4.2.2
Question
I’m making a point and click adventure, and this is the way I have it set up:
- Inventory node is a prefab for all room scenes, it’s a Canvas Layer with a Control node as a child, and all of the UI elements as a children of the Control Node;
- Rooms are basic Nodes with the Inventory prefab as a child.
I added another Control node as a child of Inventory, and all of the interactable areas are buttons as children of the second Control node. However, I found that this way the inventory UI becomes uninteractable because I assume the second Control node is interfering with it.
Is there a way to fix this? If not, what is a better way to set this up?
Would be grateful for any help!