Godot Version
4.2.2
Question
Hi team!
I’m in the process of trying to get this v3.x plugin to work in 4.2 - and have it mostly sorted, but cannot get the thing to “listen” to my phone
Phone appears as a client in the client list
Target IP and Port match in Godot/PC and in the LiveLink app
Have tried multiple different ports (all in the 11100 sort of range though, does that matter?)
Other issues (and things I don’t understand and have probably implemented incorrectly):
- Client list doesn’t empty on disabling server via checkbox (there is sometimes an error, about the _on_server_client_removed callable being unable to convert from String to Object)
- Server immediately attempts polling on being enabled (I guess I’m starting it in the “on” mode, rather than the “off” mode)
- The face node/scene creates a second visual copy of the MeshInstance3D in the editor, which cannot be interacted with - it has no bounding box, and exists separately from the mesh object
- Any changes to the scripts require the plugin to be disabled and re-enabled from the Project Settings after being saved to have any affect
I’d say some/all these other issues stem from my not understanding how plugins behave as “in-editor programs”
Any help, tips or guidance greatly appreciated <3