UI for moving camera

Godot Version



I Have a player RigidBody2d and a Camera2D as a child.The player is a child of an Node2D called level. I want to make an ui but everythink I try with the control node It doesn’t change as the window changes pos and also tha ui rotates with the player. How can I make it work in the current situation?

Use a CanvasLayer. Have a look here for example:

Thank you so much.
I guess i Had to do the same thing as unity.
And it also doesnt need a control node as a parent

But how can i make it scalable with the window?