UI getting stretched in mobile

Godot Version

4.3

Question

My ui is getting stretched in mobile when I make aspect to ignore. How to resolve it.


for modile games, canvas_items and expand are recommended.

aspect ignore means that the original resolution will be stretched to exactly fill the screen, even if it’s wider or narrower. This may result in nonuniform stretching: things looking wider or taller than designed. But when you don’t use “Control nodes’ anchors” this means all nodes maintain their original dimensions and are not stretched.

you can see Multiple resolutions — Godot Engine (stable) documentation in English

Don’t know why I did not try expand. Thank you.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.