Godot Version
4.4.1
Question
`So I was making my UI splitting up the different elements and now I have hit a wall. I know what the issue is but I tried most of the stuff that I read online. The thing is the something eats my mouse signal and I cant figure out what. well it’s mostly between two nodes the HUD and the PauseMenu. If I place the HUD on the bottom I won’t be able to click on anything except it. But when its on the top it works for every node except when I press the pause button which is on the HUD. If I put the PauseMenu above the HUD I can press the PauseButton located on the HUD but not the buttons of the PauseMenu and when I turn it around I can press the PauseButton once it will open the PauseMenu and I can iteract with the buttons on the PauseMenu but not the Pause button on the HUD. I made every control node to propagate the mouse up but it doesn’t help.
Is it because those are the only Control nodes that are full rect? The other ones arent like that.
This is my current Setup.
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