UI scaling issues with VBoxContainer

Godot 4.6

I was trying to create a temporary user interface, but I think I got something wrong about anchor points and UI scaling

I thought that this VBoxContainer

with the anchor handler like that was meant to keep the same ratio between various window sizes, but when I set the window to fullscreen, the buttons are small and not scaling right

What am I doing wrong?

Your “Panel” is a parent of this VBox, it’s anchors also influence the child VBox. Maybe you meant to use a PanelContainer instead