Godot Version
4.3.1
Question
I am using two windows to present the player's view on left -120~0 degrees and right 0~120 degrees FOV. There's only one player actually, but I have no better idea than using two window-player-camera structures to make this, as are shown in the snapshot below. Two player nodes in different windows have same settings and share the same script.  The problem is, I am using serial port to control the movement of the player. Now only one window show moving player, while the other is static. I think that's because only the player in one window is connected to the serial port, while the other cannot. I want to bypass the serial port to solve this, simply by having one player node connected to another player node and receiving movement state, but I don't know how to do this. Many thanks if you can help me with this problem.