Understanding the collision

Godot Version



I am very new to godot and i try to make a player with collision and this happened

When the player facing left this happen

But when facing right there is no problem

anyone know how to fix this?


Could it be that the image is not perfectly symmetrical and that when flip_h it leaves that margin?

It appears that the collision shape is in the center of the Character but the image not…


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thank you, you are right when i change to another sprite it works perfectly

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